Inspiring Mindstorms EV3 Programming for FLL Part 11: EV3 Gyro Move Straight
When a robot is not balanced, or the map is not even, or it is moving over a field model, it may be tilted to one direction and cannot stay…
When a robot is not balanced, or the map is not even, or it is moving over a field model, it may be tilted to one direction and cannot stay…
EV3 Light calibration is to teach our robot's color sensor what color is black and what color is white.Why do we need to calibrate the color sensor? Depending on the…
Accurately and consistently positioning the robot is key for successfully completing FLL Robot Game missions. The Wall Dancing strategy is one of the most accurate way to position a robot…
In addition to Line Following, lines on a FLL Robot Game map can be used for Line Detection. Using a Light Sensor, Line Detection is a very effective technique to…
In this post, we will show you how to create a generic EV3 Line Following My Block step-by-step. The flexible My Block allows a robot to smoothly and efficiently follow…
In FLL robot games, measuring the distance traveled by the robot is very important. For instance, we may need the robot to follow a line for a specific distance. This…
After learning how to build the Gripping Fingers mechanism from THE LEGO MINDSTORMS EV3 IDEA BOOK, twe took note of the author Yoshihito Isogawa's recommendation to use the EV3 Unregulated…
In the previous post, we outlined the process for turning a robot by a certain degree using a Gyro sensor as a guide. In another post, we also discussed using…
In our previous posts (1, 2), we described what pivot turn and spin turn are and how to create reusable My Blocks for these two type of turns. In this…
In this post, we will explore the concept of a spin turn, its significance in robotics, and the process of creating an EV3 spin turn My Block. Additionally, we will…